Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Ruck Match PS link
https://practiscore.com/whiskey-hotel-team-ruck-match-2/register
The team ruck match is a new, 2 man team match built to challenge and develop skill for all shooters. You may shoot this match as a competitor or come with the intent to learn new skills (Skill Builder Division). Map reading, foreign weapons, room clearing, combat casualty care and many more applicable skills will be utilized or learned. Find a teammate, get your rifles and packs ready. This will be a great time for any level of shooter. Shooters will cover 3.5 miles of ground across 3 separate hikes and compete in 5 different shooting stages. All of the stages are designed to build team working skills.
Location: Fort Harmar Rifle Club - Outdoor Range
3120 Fifteenmile Creek Rd.
Marietta, Ohio 45750
Safety brief begins at 8:30am.
Cost: $89
The concept of the combat rifle match is to create a match that is combat practical and to focus on the principals of not just speed, accuracy and precision, but also on the importance of cover as well. It doesn’t matter how fast or how accurate you are, if you don’t place yourself in an advantageous place on the battle field, you will lose. We hope to build a competition that doesn’t just build on fundamentals but doubles down as real-world training. Keep in mind, safety has to take priority over tactics in a match setting like this. An example of this would be running your rifle empty and not reloading until the next shooting position. In battle, you would always keep your rifle as close to capacity as possible.
Rules:
The starting position of every stage will be 2 hands on the weapon, weapon slung, and all gear secured (stowed, snapped, buckled or strapped). The RO (range officer) will inform you of any alternative starting positions. The reason for this is so shooters will train deploying their equipment on the clock. Shooters should do their best to try to start each stage in the same condition. For example, a shooter should not fold their bipod legs down if they previously started with them up. The goal is to not skip steps in a "react to contact" scenario. We don't care about your starting condition, and we encourage you to experiment but don't GAME IT.
Cover:
All shots must be fired from cover. If cover is not available, then a level change is required to engage the targets. All shots fired out of cover will result in a max shot score penalty. If cover is not available within 3 paces of the start, then prone will be the reacting position.
All reloads are to be conducted from cover (unless otherwise noted by the RO). Prone will count as cover if cover is not available. Ammo left on the ground will result in a penalty. All reloads done out of cover will result in a penalty.
Shooter must attempt to use optimal cover. If a shooter is using inadequate cover the RO will shout "COVER!". The shooter should then use better cover. If the shooter doesn’t use better cover, the shooter will receive a max score penalty for each shot fired after the RO's warning.
In some stages, concealment may be used as cover. Also, some stages may be a fundamental based stage where cover has been omitted. The RO will inform shooters in these instances.
Points:
IDPA targets and steel targets will be used in this match. IDPA score is 1 point for a hit in the down 0, 2 points for a hit in the -1 and .5 point for a hit in the -3 zones. Every bullet fired will be worth the same ammount of points. A shot fired at steel will all ways be worth .25 points. All steel targets will be scored on a hit or miss basis.
Par Time:
Some stage will have a par time. The goal is to complete the stage in the given time and do the "tactical shit" correctly.
Around the clock - These stages will be set up with no maximum point limit. The goal is to do as many revolutions as possible before the time elapses.
Gear requirements:
All shooters must carry a water source (2 quart minimum), five - 30 round mags and an IFAK on them at every stage. They may use a belt, plate carrier, chest rig, backpack and other means to maintain their gear. The shooter may not alter any attachments to their rifle between stages. If you want to remove equipment you must do it on the clock! Any gear (except empty mags) left on the field after the clock stops the shooter will not be allowed to use for the remainder of the match. If it is the last stage of the day for the shooter and they leave gear on the stage to “game it”, the shooter will be given a 10 point penalty. If the shooter has the required gear in a backpack, the shooter must take the pack with them through the whole stage. Shooters may not prep gear from their bag to their battle rattle between stages. If the shooter wants to use gear from their pack, it must be deployed on the clock. Loading magazines from your pack before stages is acceptable. Only if the pack is worn in every stage. Shooters will be required to carry a 25 lbs ruck during the ruck legs. The weight should consist of non consumables. This means the Shooters should not count ammo, food, and water they plan to use during the match.
Rifle requirements:
Every rifle must be a semi-automatic rifle and have a weapon mounted light or active OR device and sling. The light can be taped on the rifle.
Pistols:
Shooters may carry a pistol as part of their full battle rattle. The shooter will be required to have a proper pistol holste, 5 rifle mag pouches, an IFAK and water source. Shooters may choose to shoot certain targets with their Pistol instead of their rifle, however the shooter must start in their normal starting condition (2 hands on the weapon and rifle slung) and the shooter will maintain their rifle (unless the stage says otherwise). Pack must weigh 25lbs excluding the consumable equipment( ammo, food and water).
Disqualifications (DQ):
Loss of a weapon, negligent discharge, and flagging will all result in a DQ. The RO and the MD may DQ shooters for not shooting the stage intent.
Other gear:
Shooters are welcome to use many different accessories. Bags, tripods, rangefinders, data card holders, etc....... However, this gear must be deployed from their secured positions on the clock. Shooters shall not modify or prep accessories off the clock! A shooter may add to their minimum load carry. A pack not worn on every stage is not considered part of your battle rattle.
I have consulted with Army Rangers, Marines, 11Bs, Special Forces, snipers (Army and Marine), Green Berets, SWAT and beat cops. From all of this acquired data, I have created a fighting rifle match that doubles as training exercises. I am always willing to improve so please give us feedback after the match.
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